BodyParts3D, © The Database Center for Life Science. The anatomical data in body.bin and body.json are adaptations of BodyParts3D version 3.0, licensed under Creative Commons Attribution-ShareAlike 2.1 Japan. License: https://creativecommons.org/licenses/by-sa/2.1/jp/ Legal code: https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode Original archive: https://doi.org/10.18908/lsdba.nbdc00837-000 Source mirror: https://github.com/Kevin-Mattheus-Moerman/BodyParts3D Web GLB adaptations: https://github.com/yamz8/human-body-simulator Input files: public/models/anatomy-skin.glb and anatomy-organs.glb. LongPi adaptations: decompression, common coordinate normalization, surface particle sampling, organ grouping, and interactive particle rendering. These adapted anatomical assets are distributed under CC BY-SA 2.1 Japan. The license applies to the anatomical assets and their adaptations, not to unrelated application code or customer data. This is a reference anatomy model, not a scan of the user. The brain geometry in this edition contains cerebellum and brainstem structures. Model regions are used for navigation, not for anatomical diagnosis or simulated physiology. Skeleton surface: Open3Dmodel contributors / Open Anatomy lineage. Source: https://anatomytool.org/open3dmodel-create GLB source: https://github.com/yamz8/human-body-simulator/blob/e4d76fbb424d15e1364963528a082a78fa359161/public/models/overview-skeleton.glb The skeleton.bin adaptation is licensed under CC BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/legalcode Changes: mirrored paired bones, coordinate registration and surface sampling. See SKELETON-LICENSE.txt in this directory for the skeleton-specific notice. Muscles: muscles.bin.gz and muscles.json are adaptations of BodyParts3D v3.0, © The Database Center for Life Science, under CC BY-SA 2.1 Japan as above. Source: the FMA-numbered STL files in the BodyParts3D source mirror above. Changes: source-frame registration, surface particle sampling, gzip packaging. The manifest preserves all 22 source FMA identifiers. Included regions are shoulders, chest, upper arms, anterior thighs, and calves, not every muscle. Nerves, vessels and immune pathways are schematic navigation overlays. Neither the anatomical assets nor overlays reconstruct the user's anatomy.